
Players can create characters, towns, dungeons and script action to move along at a certain pace. The world creation in the game is tile-based, and the entire game is done in the 2D style of 16-bit era RPGs. (And as a new rpgmaker, I might recommend skipping this game idea for the time being, as it's quite complex for a newbie start with something easier and build up from there).In RPG Maker, players with absolutely no programming experience or prior game-production skills can make their own role-playing quests and save them to the PlayStation memory card for themselves or a friend to enjoy. It will not be an exact replica of Mystery Dungeon but that's a good thing. So I would say, after breaking down the game components into its various elements and tackling each one-by-one, then see how you can get the game to work in RPG Maker that is satisfying for you. There are some plugins you can find to get it to work but again, it will take time on your end to achieve.Įverything else are decisions you need to make. If the combat is open field action rpg style, that will be another hurdle because RPG Maker is turn-based. That's not a built-in function for RPG Maker and will require a lot to work on your end to implement. Without knowing much about the Mystery Dungeon series, I know your biggest hurdle will be adding randomly generated dungeons. The community will answer smaller, specific questions for you, but they in no way can answer "How can I do this? What are the steps?" Break it down yourself, then do what you can piece-by-piece, little-by-little, and then fill in the gaps with research. This isn't a list to ask the community - you can't ask all of these questions and expect a response - but a starting point to begin your design.

Make sure you can describe (and further break down) these components, and then tackle them one-by-one.

I haven't played the Mystery Dungeons series, but as a gamemaker now, you should consider breaking up what you want to do into its individual components. High-level response here, it may or may not be helpful to you.
